Monday, June 2, 2014

Usbong Update (May 8, 2014): 1st Project Status Update Tomorrow (Interactive Storytelling)

Hi everyone,
It's been awhile since our last Usbong update,
but rest assured that we are still alive and kicking.

Tomorrow is my Japanese Language and Culture class's 
1st Project Status Update, where each of the four teams 
(total: 19 students) will present:
1) What they've accomplished so far
--> prototype/app (using Usbong), graphics, script, voice-over samples, etc
Sample Interactive Story Tree: https://www.youtube.com/watch?v=BF40qRYC4M4
2) What they're doing
3) Challenges they encountered AND how they were able to overcome or are overcoming them.

Additionally:
1) Updated Gantt Chart

Just to give a brief background, each of the teams had to choose one topic:
1) Food and Drinks
2) Festivals in Japan
3) Art and Music
4) Film and Literature
5) Home and Family Life
6) Education in Japan

Then, they had to select a lesson that they will teach using their story.
The lesson should come from the five lessons we cover in class.
They can focus on greetings, verbs, adjectives, and so on.

Afterwards, each team did a quick project/elevator pitch 
to their classmates, who are their potential investors.

Each student then chooses the team 
they want to invest in by voting for them.
Towards the end of the course, 
my Japanese Studies colleagues 
(or my other class if I have one)
will vote for the project they like the most.

The project/team that gets the most number of likes
get automatic 2% for their cultural team project component.
This is then prorated, depending on how many likes
their voted team got over the total number of votes
the team with the most likes was able to receive.

Also, if their team got the most number of likes,
not matter how well the team they voted for fared,
they also automatically get the 2%.

This 2% can be crucial especially when the student
needs only a few more points to get an A or a D.

For the results of the voting/investment, refer to attachment.

No deductions are given to the team that get zero or low votes.
It just means that they were not persuasive 
or convincing enough during their pitch.

It is important to note too that there are times
when the team that didn't get a lot of investment/votes
actually are able to deliver such a stellar project 
that they end up getting the most number of likes at the end.

So the underdogs still have a chance 
to blow their classmates away,
and make them rue the day 
they did not believe in/vote them.

--

OK. If you have questions, want to further understand
how I handle this cultural team project component,
or perhaps want to use Usbong yourself,
feel free to get in touch with me, 
or via the Usbong users google groups.

Also, we are conducting an mLearning Workshop on Usbong,
in cooperation with the Ateneo Java Wireless Competency Center (AJWCC).
This is happening on May 17 and 24 (8am to 12nn), 
CTC313, Ateneo de Manila University.

I will forward the rest of the details in a separate email.

Cheers,
Mike